Read about the latest research on technology in the classroom, from new educational computer games and iPad apps to research on cyberbullying.
Much of the evidence for the negative effects of screen use in children and teenagers is not based on robust enough science.
Posted: January 18, 2018, 12:25 am
Virtual assistants have become increasingly sophisticated -- and more human-like -- since the days when Clippy asked if you needed help with your document. These assistants are intended to make programs and apps easier to use, but research suggests that human-like virtual assistants may actually deter some people from seeking help on tasks that are supposed to measure achievement.
Posted: January 5, 2018, 2:04 am
Male students tend to do better on high-stakes tests in biology courses, but it's not because they are better students. Gaps in performance change based on the stakes of the test. A new study confirms this, finding that performance gaps between male and female students increased or decreased based on whether instructors emphasized or de-emphasized the value of exams.
Posted: December 29, 2017, 3:36 am
With children spending increasing amounts of time on screen-based devices, there is a common perception that technology is taking over their lives, to the detriment and exclusion of other activities. However, new research has revealed that as digital pasttimes have become intertwined with daily life, children have adapted their behaviors to include their devices. Much like adults, they are able to multi-task and also do all the things that they would do anyway.
Posted: December 21, 2017, 9:28 pm
It may be tempting to let your kids stay up late playing games on their smartphones, but using digital devices before bed may contribute to sleep and nutrition problems in children, according to researchers.
Posted: December 8, 2017, 4:55 am
Researchers have developed a tool to perform semi-automated security testing of mobile phone apps. After running the tool on a sample of 400 security critical apps, they were able to identify a critical vulnerability in banking apps.
Posted: December 7, 2017, 2:53 am
Teens routinely encounter online risks, such as sexual solicitations, cyberbullying and explicit material, but research shows that the negative effects of such exposure appear to be temporary, vanishing for most teens in less than a week. A new study found that typical teens seem to be resilient and cope with most online risks, moving beyond the temporary negative impacts quickly.
Posted: December 4, 2017, 9:23 pm
Online students who use the innovative robots feel more engaged and connected to the instructor and students in the classroom, the first-ever study of a pioneering robot-learning course shows.
Posted: December 1, 2017, 9:10 pm
As many other current, and potentially future, devices can connect to the Internet researchers are keen to learn more about how so called IoT devices could affect the privacy and security of young people.
Posted: November 29, 2017, 9:34 am
Researchers are learning more about undergraduates' experience in science, technology, engineering and math (STEM) classes and sharing a set of survey questions that will help researchers and educators at other universities do the same.
Posted: November 21, 2017, 12:45 am
A link between young people's ability to perform well at two popular video games and high levels of intelligence has been uncovered.
Posted: November 16, 2017, 2:06 am
Preschool children who engage in math activities at home with their parents not only improve their math skills, but also their general vocabulary, according to research from Purdue University.
Posted: November 11, 2017, 3:10 am
A new form of self-harm in youth has emerged and is cause for concern. The behavior: 'digital self-harm' or 'self-trolling,' where adolescents post, send or share mean things about themselves anonymously online. The concern: it is happening at alarming rates and could be a cry for help. A new study is the first to examine the extent of this behavior and is the most comprehensive investigation of this understudied problem.
Posted: October 30, 2017, 8:52 pm
Designing apps for maximum utility is mostly a hit or miss process, according to researchers. There are only limited guides to what works and what doesn't. Scientists would like to change that, and they believe it is possible with the recent release of Rico, a huge database of mobile app designs.
Posted: October 25, 2017, 11:35 pm
According to Pew Research center, in 2013, about six out of ten Americans searched for health information online in the past year. With patients regularly turning to the internet for health advice, a group of researchers aimed to evaluate the educational quality of seasonal influenza videos on the user-generated, video-sharing platform, YouTube.
Posted: October 24, 2017, 12:25 am
Americans should be concerned about how health and wellness apps collect, save and share their personal health data, a medical media expert says.
Posted: October 20, 2017, 2:46 am
A biologist examines the benefits and drawbacks of virtual and augmented reality in teaching environmental science.
Posted: October 20, 2017, 2:12 am
Digital services that require users to log in with a personal account often collect more information about users than is needed. Certain policies may encroach on our privacy.
Posted: October 9, 2017, 6:59 pm
Everyone needs a good teacher -- including teachers. Two new studies show how digging deeper into what STEM education means and strategically designing online classrooms can enhance teaching science, technology, engineering, and math.
Posted: October 4, 2017, 7:21 pm
Computer scientists have solved a complex problem that has, until now, defeated experts in vision and graphics research. They have developed technology capable of producing 3-D facial reconstruction from a single 2-D image -- the 3-D selfie. People are queuing up to try it and so far, more than 400,000 users have had a go.
Posted: September 26, 2017, 10:21 pm
A new study is one of the first to demonstrate the consequences of allowing children to have a TV or video game system in their bedroom. Researchers found children did not do as well in school and were at greater risk for obesity and video game addiction.
Posted: September 26, 2017, 6:45 pm
New research has confirmed that smartphone apps are an effective treatment option for depression, paving the way for safe and accessible interventions for the millions of people around the world diagnosed with this condition.
Posted: September 22, 2017, 6:39 pm
Researchers replicated a previous study to confirm that 4- to 6-year-old children can transfer learning of a puzzle from a touchscreen device to the physical version. This contradicts most previous research and suggests that different types of screen learning media could have different effects on whether children can transfer learned skills to the physical world.
Posted: September 20, 2017, 7:30 pm
A video game to promote health and reduce risky behavior in teens improves sexual health knowledge and attitudes among minority youth, according to a new study. The findings validate the value of the video game as a tool to engage and educate teens at risk for HIV and other sexually transmitted infections, said the researchers.
Posted: September 18, 2017, 8:48 pm
Students who took part in a program that taught scientific argumentation learned the concepts better than their peers who did not, a study concludes.
Posted: September 14, 2017, 5:01 am
Smartphone apps that share users' personal Information often do so through services called third-party libraries, suggesting a new strategy for protecting privacy. CResearchers say controlling access to these third-party libraries, which help app developers make money by targeting people with ads or compiling marketing profiles, promises to be an effective way of limiting the unwanted release of personal information.
Posted: September 12, 2017, 11:18 pm
Applying a brain stimulation method, which was previously suggested to enhance mathematical learning in healthy adults, may improve the performance of children with mathematical learning difficulties, according to an exploratory study.
Posted: August 29, 2017, 10:17 pm
Scientists have discovered the purpose of a famous 3,700-year old Babylonian clay tablet, revealing it is the world's oldest and most accurate trigonometric table, possibly used by ancient mathematical scribes to calculate how to construct palaces and temples and build canals. The new research shows the Babylonians beat the Greeks to the invention of trigonometry -- the study of triangles -- by more than 1,000 years.
Posted: August 24, 2017, 11:42 pm
Many health apps designed to assist dementia patients and their caregivers have inadequate security policies or lack security policies altogether, new research concludes.
Posted: August 21, 2017, 9:57 pm
Generally, after suffering a concussion, patients are encouraged to avoid reading, watching TV and using mobile devices to help their brains heal. But new research shows that teenagers who used a mobile health app once a day in conjunction with medical care improved concussion symptoms and optimism more than with standard medical treatment alone.
Posted: August 16, 2017, 8:31 pm
Students from families with little interest in math benefit more from a school intervention program that aims at increasing math motivation than do students whose parents regard math as important. A study indicates the intervention program has a "Robin Hood effect" which reduces the "motivational gap" between students from different family backgrounds because new information about the importance of math is made accessible to underprivileged students.
Posted: August 9, 2017, 5:06 pm
A mobile learning app that uses game elements such as leaderboards and digital badges may have positive effects on student academic performance, engagement, and retention, according to a new study. Researchers developed a fully customizable app that allowed lecturers to push quizzes based on course content directly to their students' devices in order to motivate them, increase their competitiveness, and keep them engaged with the course.
Posted: August 4, 2017, 6:19 am
Online mathematics assessment could help improve the mathematics performance of deaf and hard-of-hearing learners in South Africa, suggests a new report.
Posted: August 3, 2017, 8:01 pm
Computer scientists have developed a smartphone app that helps people learn the art of taking great selfies. Inside the app is an algorithm that directs the user where to position the camera allowing them to take the best shot possible.
Posted: August 2, 2017, 8:00 pm
The controversial Snap Map app enables Snapchat users to track their friends. This is the latest in a series of monitoring tools to be built on social media platforms. A new study assesses the benefits and risks associated with their use.
Posted: July 21, 2017, 7:24 pm
Playing a popular physically-interactive, smartphone based game, like Pokémon GO, may actually promote exercise, a new study has concluded. The researchers suggest that while many smartphone functions may promote sedentary activity, they are hopeful that playing physically-interactive, smartphone based video games like Pokémon GO may help promote walking and reduce sitting in college students.
Posted: July 7, 2017, 1:29 am
Teens expect to experience some digital forms of abuse in dating, but girls may be suffering more severe emotional consequences than boys, according to a new study.
Posted: June 27, 2017, 8:23 pm
A new study has developed a novel way of evaluating and improving VAMs. By taking data from Boston schools with admissions lotteries, the scholars have used the random assignment of students to schools to see how similar groups of students fare in different classroom settings.
Posted: June 14, 2017, 9:40 pm
A study has identified a functional brain pattern linked to cognitive behavior able to activate an iPad's touchscreen. Results may be useful in brain-machine interfaces, of particular interest for people with physical difficulties to communicate with the outside world.
Posted: June 13, 2017, 9:35 pm
Based on a study of more than 30,000 elementary, middle, and high school students conducted in winter 2015–16, researchers found that elementary and middle school students scored lower on a computer-based test that did not allow them to return to previous items than on two comparable tests—paper- or computer-based—that allowed them to skip, review, and change previous responses.
Posted: June 12, 2017, 9:27 pm
Our mobile phones can reveal a lot about ourselves: where we live and work; who our family, friends and acquaintances are; how (and even what) we communicate with them; and our personal habits. With all the information stored on them, it isn’t surprising that mobile device users take steps to protect their privacy. However, more than 70 percent of smartphone apps are reporting personal data to third-party tracking companies like Google Analytics, the Facebook Graph API or Crashlytics.
Posted: June 9, 2017, 8:08 pm
Digital games can effectively teach refugee children much-needed skills -- including a new language, cognitive skills, and coding -- while also improving their mental health, finds new research.
Posted: June 7, 2017, 1:27 am
A study leverages the unvarnished opinions of Redditors to further our understanding of what makes a good educator.
Posted: May 26, 2017, 1:43 am
Scrapping automatically-playing videos in apps and reversing trends of instant messaging and on-demand services could be key to cutting the growing energy demand of the Internet, say researchers.
Posted: May 16, 2017, 8:18 pm
Technology continues to change the way students learn and engage with their peers, parents and community. That is why a professor is working with teachers to develop new ways to incorporate digital tools in the classroom, including playing games such as Pokémon GO.
Posted: May 9, 2017, 10:58 pm
Whether parental help has positive or negative effects on students’ academic outcomes depends on the motivation and involvement of their parents. Results of a new study suggest that students whose parents are interested in math and perceive their own math competencies to be high perform better than students with parents who show a low interest in math and regard their competencies in the domain as equally low – regardless of the intensity of the help students receive at home.
Posted: May 8, 2017, 6:04 pm
Researchers have challenged traditional teaching and learning concepts employed in medical training. A comparison with conventional learning methods led them to conclude that tablet-based, multimedia-enhanced training improves medical examination results. Their study clearly shows that an integrated program of tablet-based theoretical training and clinical practice enhances medical training.
Posted: May 5, 2017, 1:45 am
Consumers are being warned about the accuracy of heart rate apps after a study found huge variability between commercially available apps, even those using the same technology.
Posted: May 3, 2017, 6:51 pm
The content of a children's book -- not its form as a print book or a digital book -- predicts how well children understand a story, finds a new study.
Posted: May 1, 2017, 7:12 pm
Girls start believing they aren't good at math, science and even computers at a young age -- but providing fun STEM activities at school and home may spark interest and inspire confidence, suggests a new study.
Posted: April 27, 2017, 10:37 pm
A new nationally representative survey of American teenagers age 13-17 finds that teens have shifted their favored social media platforms and are now most likely to use Instagram and Snapchat. The study also found that while almost all teens -- 91 percent -- use the regular text messaging tool on their mobile phones, 40 percent of teens also use messaging applications like Kik, WhatsApp, or Line on a smartphone.
Posted: April 21, 2017, 9:03 pm
In the first known study of older adults learning computer programming, a cognitive scientist advocates coding skills for all ages.
Posted: April 20, 2017, 6:32 pm
Using game features in non-game contexts, computers can learn to build personalized mental- and physical-therapy programs that enhance individual motivation, according to engineers.
Posted: April 19, 2017, 7:38 pm
Dependence on technology is slowly eroding some of our core principles, according to an expert. It's impacting everything from fake news to texting while driving.
Posted: April 18, 2017, 9:13 pm
To help us make the most of idle moments, researchers have developed a series of apps called 'WaitSuite' that test you on vocabulary words during moments of waiting, like when you're waiting for an instant message or for your phone to connect to WiFi.
Posted: April 18, 2017, 1:20 am
Pokemon Go people are happy people. That's the finding of media researchers who leapt to study the wildly popular mobile game shortly after its release in July 2016. Their work shows that Pokemon Go users were more likely to be positive, friendly and physically active.
Posted: April 13, 2017, 12:22 am
Mobile phones have increasingly become the repository for the details that drive our everyday lives. But researchers have recently discovered that the same apps we regularly use on our phones to organize lunch dates, make convenient online purchases, and communicate the most intimate details of our existence have secretly been colluding to mine our information.
Posted: April 4, 2017, 12:41 am
In the first study to survey and interview parents who play 'Pokémon GO' with their children, families report a number of side benefits, including increased exercise, more time spent outdoors and opportunities for family bonding. However, some guilt about screen time persisted.
Posted: March 28, 2017, 9:32 pm
A majority of first-year medical students changed their online behavior after participating in a social media and professionalism course, researchers have found. Their report highlights effective methods for teaching medical students about the importance of responsible social media use as it relates to their careers.
Posted: March 28, 2017, 2:20 am
Digital gaming has generally been perceived to increase individuals’ sedentary time. According to a new dissertation, gaming can also act as a medium to promote health. Exergaming is a form of digital gaming that combines games with physical activity: the game requires physical activity from the player in order to play the game, and the outcome of the game is partly determined by that physical activity. Examples of such games are console-based dance games and different mobile exergames, such as Zombies Run and Pokémon GO.
Posted: March 17, 2017, 10:50 pm