Read about the latest research on technology in the classroom, from new educational computer games and iPad apps to research on cyberbullying.
A video game to promote health and reduce risky behavior in teens improves sexual health knowledge and attitudes among minority youth, according to a new study. The findings validate the value of the video game as a tool to engage and educate teens at risk for HIV and other sexually transmitted infections, said the researchers.
Posted: September 18, 2017, 8:48 pm
Students who took part in a program that taught scientific argumentation learned the concepts better than their peers who did not, a study concludes.
Posted: September 14, 2017, 5:01 am
Smartphone apps that share users' personal Information often do so through services called third-party libraries, suggesting a new strategy for protecting privacy. CResearchers say controlling access to these third-party libraries, which help app developers make money by targeting people with ads or compiling marketing profiles, promises to be an effective way of limiting the unwanted release of personal information.
Posted: September 12, 2017, 11:18 pm
Applying a brain stimulation method, which was previously suggested to enhance mathematical learning in healthy adults, may improve the performance of children with mathematical learning difficulties, according to an exploratory study.
Posted: August 29, 2017, 10:17 pm
Scientists have discovered the purpose of a famous 3,700-year old Babylonian clay tablet, revealing it is the world's oldest and most accurate trigonometric table, possibly used by ancient mathematical scribes to calculate how to construct palaces and temples and build canals. The new research shows the Babylonians beat the Greeks to the invention of trigonometry -- the study of triangles -- by more than 1,000 years.
Posted: August 24, 2017, 11:42 pm
Many health apps designed to assist dementia patients and their caregivers have inadequate security policies or lack security policies altogether, new research concludes.
Posted: August 21, 2017, 9:57 pm
Generally, after suffering a concussion, patients are encouraged to avoid reading, watching TV and using mobile devices to help their brains heal. But new research shows that teenagers who used a mobile health app once a day in conjunction with medical care improved concussion symptoms and optimism more than with standard medical treatment alone.
Posted: August 16, 2017, 8:31 pm
Students from families with little interest in math benefit more from a school intervention program that aims at increasing math motivation than do students whose parents regard math as important. A study indicates the intervention program has a "Robin Hood effect" which reduces the "motivational gap" between students from different family backgrounds because new information about the importance of math is made accessible to underprivileged students.
Posted: August 9, 2017, 5:06 pm
A mobile learning app that uses game elements such as leaderboards and digital badges may have positive effects on student academic performance, engagement, and retention, according to a new study. Researchers developed a fully customizable app that allowed lecturers to push quizzes based on course content directly to their students' devices in order to motivate them, increase their competitiveness, and keep them engaged with the course.
Posted: August 4, 2017, 6:19 am
Online mathematics assessment could help improve the mathematics performance of deaf and hard-of-hearing learners in South Africa, suggests a new report.
Posted: August 3, 2017, 8:01 pm
Computer scientists have developed a smartphone app that helps people learn the art of taking great selfies. Inside the app is an algorithm that directs the user where to position the camera allowing them to take the best shot possible.
Posted: August 2, 2017, 8:00 pm
The controversial Snap Map app enables Snapchat users to track their friends. This is the latest in a series of monitoring tools to be built on social media platforms. A new study assesses the benefits and risks associated with their use.
Posted: July 21, 2017, 7:24 pm
Playing a popular physically-interactive, smartphone based game, like Pokémon GO, may actually promote exercise, a new study has concluded. The researchers suggest that while many smartphone functions may promote sedentary activity, they are hopeful that playing physically-interactive, smartphone based video games like Pokémon GO may help promote walking and reduce sitting in college students.
Posted: July 7, 2017, 1:29 am
Teens expect to experience some digital forms of abuse in dating, but girls may be suffering more severe emotional consequences than boys, according to a new study.
Posted: June 27, 2017, 8:23 pm
While most research on the topic focuses on gaming’s role in clinical settings, new research seeks to understand how everyday gameplay can provide military and veterans self-directed coping strategies to manage their physical and psychological stressors.
Posted: June 22, 2017, 9:57 pm
A new study has developed a novel way of evaluating and improving VAMs. By taking data from Boston schools with admissions lotteries, the scholars have used the random assignment of students to schools to see how similar groups of students fare in different classroom settings.
Posted: June 14, 2017, 9:40 pm
A study has identified a functional brain pattern linked to cognitive behavior able to activate an iPad's touchscreen. Results may be useful in brain-machine interfaces, of particular interest for people with physical difficulties to communicate with the outside world.
Posted: June 13, 2017, 9:35 pm
Based on a study of more than 30,000 elementary, middle, and high school students conducted in winter 2015–16, researchers found that elementary and middle school students scored lower on a computer-based test that did not allow them to return to previous items than on two comparable tests—paper- or computer-based—that allowed them to skip, review, and change previous responses.
Posted: June 12, 2017, 9:27 pm
Our mobile phones can reveal a lot about ourselves: where we live and work; who our family, friends and acquaintances are; how (and even what) we communicate with them; and our personal habits. With all the information stored on them, it isn’t surprising that mobile device users take steps to protect their privacy. However, more than 70 percent of smartphone apps are reporting personal data to third-party tracking companies like Google Analytics, the Facebook Graph API or Crashlytics.
Posted: June 9, 2017, 8:08 pm
Digital games can effectively teach refugee children much-needed skills -- including a new language, cognitive skills, and coding -- while also improving their mental health, finds new research.
Posted: June 7, 2017, 1:27 am
A study leverages the unvarnished opinions of Redditors to further our understanding of what makes a good educator.
Posted: May 26, 2017, 1:43 am
Scrapping automatically-playing videos in apps and reversing trends of instant messaging and on-demand services could be key to cutting the growing energy demand of the Internet, say researchers.
Posted: May 16, 2017, 8:18 pm
Technology continues to change the way students learn and engage with their peers, parents and community. That is why a professor is working with teachers to develop new ways to incorporate digital tools in the classroom, including playing games such as Pokémon GO.
Posted: May 9, 2017, 10:58 pm
Whether parental help has positive or negative effects on students’ academic outcomes depends on the motivation and involvement of their parents. Results of a new study suggest that students whose parents are interested in math and perceive their own math competencies to be high perform better than students with parents who show a low interest in math and regard their competencies in the domain as equally low – regardless of the intensity of the help students receive at home.
Posted: May 8, 2017, 6:04 pm
Researchers have challenged traditional teaching and learning concepts employed in medical training. A comparison with conventional learning methods led them to conclude that tablet-based, multimedia-enhanced training improves medical examination results. Their study clearly shows that an integrated program of tablet-based theoretical training and clinical practice enhances medical training.
Posted: May 5, 2017, 1:45 am
Consumers are being warned about the accuracy of heart rate apps after a study found huge variability between commercially available apps, even those using the same technology.
Posted: May 3, 2017, 6:51 pm
The content of a children's book -- not its form as a print book or a digital book -- predicts how well children understand a story, finds a new study.
Posted: May 1, 2017, 7:12 pm
Girls start believing they aren't good at math, science and even computers at a young age -- but providing fun STEM activities at school and home may spark interest and inspire confidence, suggests a new study.
Posted: April 27, 2017, 10:37 pm
A new nationally representative survey of American teenagers age 13-17 finds that teens have shifted their favored social media platforms and are now most likely to use Instagram and Snapchat. The study also found that while almost all teens -- 91 percent -- use the regular text messaging tool on their mobile phones, 40 percent of teens also use messaging applications like Kik, WhatsApp, or Line on a smartphone.
Posted: April 21, 2017, 9:03 pm
In the first known study of older adults learning computer programming, a cognitive scientist advocates coding skills for all ages.
Posted: April 20, 2017, 6:32 pm
Using game features in non-game contexts, computers can learn to build personalized mental- and physical-therapy programs that enhance individual motivation, according to engineers.
Posted: April 19, 2017, 7:38 pm
Dependence on technology is slowly eroding some of our core principles, according to an expert. It's impacting everything from fake news to texting while driving.
Posted: April 18, 2017, 9:13 pm
To help us make the most of idle moments, researchers have developed a series of apps called 'WaitSuite' that test you on vocabulary words during moments of waiting, like when you're waiting for an instant message or for your phone to connect to WiFi.
Posted: April 18, 2017, 1:20 am
Pokemon Go people are happy people. That's the finding of media researchers who leapt to study the wildly popular mobile game shortly after its release in July 2016. Their work shows that Pokemon Go users were more likely to be positive, friendly and physically active.
Posted: April 13, 2017, 12:22 am
Mobile phones have increasingly become the repository for the details that drive our everyday lives. But researchers have recently discovered that the same apps we regularly use on our phones to organize lunch dates, make convenient online purchases, and communicate the most intimate details of our existence have secretly been colluding to mine our information.
Posted: April 4, 2017, 12:41 am
In the first study to survey and interview parents who play 'Pokémon GO' with their children, families report a number of side benefits, including increased exercise, more time spent outdoors and opportunities for family bonding. However, some guilt about screen time persisted.
Posted: March 28, 2017, 9:32 pm
A majority of first-year medical students changed their online behavior after participating in a social media and professionalism course, researchers have found. Their report highlights effective methods for teaching medical students about the importance of responsible social media use as it relates to their careers.
Posted: March 28, 2017, 2:20 am
Digital gaming has generally been perceived to increase individuals’ sedentary time. According to a new dissertation, gaming can also act as a medium to promote health. Exergaming is a form of digital gaming that combines games with physical activity: the game requires physical activity from the player in order to play the game, and the outcome of the game is partly determined by that physical activity. Examples of such games are console-based dance games and different mobile exergames, such as Zombies Run and Pokémon GO.
Posted: March 17, 2017, 10:50 pm
Involvement in cyberbullying among girls triggers negative perceptions of the importance of school and the value of learning, a new study suggests. Psychologists found that 11-15 year-old girls who were most involved in cyberbullying -- as perpetrator, victim, or both -- felt the least accepted by their peers. This then had a knock-on effect of spilling over into how important they felt school and learning were, the researchers found.
Posted: March 15, 2017, 7:14 pm
A new web application that makes it quick and easy for people to use 3-D printers to make terrain models of any place on Earth has now been developed by researchers. Their idea -- they call it TouchTerrain -- could be a powerful teaching tool in geology classrooms.
Posted: March 14, 2017, 4:57 am
Mobile apps designed to keep teens safe online are overwhelmingly focused on parental control, which may be only a short-term solution that hinders a teen's ability to learn coping strategies in the long run. In a study of 74 Android mobile apps designed to promote adolescent online safety, the researchers said that 89 percent of security features on the apps are focused on parental control, while about 11 percent supported teen self-regulation.
Posted: February 28, 2017, 1:50 am
Scientists are exploring whether teaching real-world science through a popular computer game may offer a more engaging and effective educational approach than traditional concepts of instruction. A group of 39 college students from diverse majors played an enhanced version of the popular video game "Minecraft" and learned chemistry in the process, despite being given no in-class science instruction.
Posted: February 15, 2017, 7:11 pm
Children improve at math when instruction engages their own bodies, concludes a new study. The results also document that children require individualized learning strategies.
Posted: February 8, 2017, 9:46 pm
A study of 3,425 German students from grades 5 through 9 has found that students who enjoyed and took pride in math had even better achievement than students with higher intelligence.
Posted: February 8, 2017, 8:14 pm
The loneliness of the long distance runner could soon be a thing of the past as new technology allows crowds to cheer on athletes from anywhere in the world. A prototype digital relay baton has been developed by computer scientists to allow friends, family and other interested viewers to offer encouragement to weary athletes undertaking challenging events -- such as long-distance charity fund-raising runs.
Posted: February 8, 2017, 8:09 pm
The use of tablet computers is both a safe and a potentially effective approach to managing agitation among patients with dementia, a new pilot study suggests.
Posted: January 7, 2017, 10:02 pm
Researchers have found promising results for treating depression with a video game interface that targets underlying cognitive issues associated with depression rather than just managing the symptoms.
Posted: January 4, 2017, 8:57 am
Warning: Surfing the internet in class is now linked to poorer test scores, even among the most intelligent and motivated of students.
Posted: December 16, 2016, 10:15 pm
Four-year-olds with average and lower vocabulary skills learn more effectively with an adult reading an eBook to them versus relying solely on the eBook's voiceover, research shows.
Posted: December 6, 2016, 9:47 pm
Epilepsy patients who want to learn how to manage their own unique symptoms can now get individualized information via tablet computer through a new research project.
Posted: December 3, 2016, 1:38 am
The aim of a new research project was to analyze learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context.
Posted: November 28, 2016, 11:43 pm
Education scholars say youth are duped by sponsored content and don't always recognize political bias of social messages.
Posted: November 24, 2016, 1:22 am
Early math knowledge is as important as early literacy for children's subsequent achievement. In fact, research has shown that early math skills predict later school success better than early reading skills, and can even predict income in adulthood. Now a new longitudinal study has found that young children whose mothers supported them during play, specifically in their labeling of object quantities, had better math achievement at ages 4-½ and 5 years.
Posted: November 23, 2016, 6:00 am
Do you always get 'shot' playing computer games? Do you, like a sore loser, also blame the equipment? Actually, rather surprisingly, you might be justified.
Posted: November 17, 2016, 10:21 pm
How a mobile app says it will collect or share a user's personal information with third parties often appears to be inconsistent with how the app actually behaves, a new automated analysis system has revealed.
Posted: November 15, 2016, 11:06 pm
For the first time, researchers and health experts have undertaken a comprehensive analysis of the concerning situation in the World Health Organisation European Region regarding digital marketing to children of foods high in fats, salt and sugars.
Posted: November 4, 2016, 7:51 pm
A new theory regarding how the brain first learns basic math could alter approaches to identifying and teaching students with math learning disabilities. Now researchers offer a better understanding of how, when and why people grasp every day math skills.
Posted: November 1, 2016, 7:45 pm
The use of robotic tutors in primary school classrooms is one step closer.
Posted: October 24, 2016, 7:22 pm
In findings that will not surprise the parents of any school-aged child, new research finds that the more time children spend using digital devices, the less likely they are to finish their homework.
Posted: October 21, 2016, 9:52 pm
New AAP guidelines say parents not only need to pay attention to the amount of time children spend on digital media -- but also how, when and where they use it.
Posted: October 21, 2016, 7:08 pm